Prototype Update: v0.0.6
Jung » Devlog
A long weekend means a meaty update for Jung - v0.0.6 is live!
Some highlights from this week's update include:
- A new "run" system: Each consecutive victory increases the "difficulty modifier" by 10%. See how many wins you can pile up before the AI takes you down!
- Future updates to this system will support continuing runs between sessions. For now, ending the game ends your run.
- Multiple enemy decks: Each combat will pit you against one of four random enemy decks. Getting used to beating up on the same old opponent? This should freshen things up for you!
- A revamped tutorial: While there's more depth to cover, the new tutorial provides a lot more information about the game's systems and UI, which hopefully will make it easier to understand and enjoy.
- The card placement reticle has been revamped. Instead of "sticking" to valid targets, it now roams everywhere, but shifts from black to red when hovering invalid placement locations.
- Added support for fullscreen resolutions (though I still think the game looks and plays a bit nicer in a window :P)
- All new intro screen: Adding a bit more depth and character for our creature friends to run around in and enjoy
- All new credits screen: We just had to find a new home for our favorite little carousel of creature portraits!
- Cards have been revamped with a new design, and all attack and health figures have been increased by 10x (which helps the difficulty modifier system avoid too many decimal places)
- A backing music track! This is... very much in the works, and sound effects are high on the todo list as well. But for now, this is a nice little groove to tie things together.
- Tuned some cards
- The Giant was still a bit too giant. Reduced his HP and increased his cost.
- Fireballs were feeling a bit too expensive for their oomph, so we reduced their cost by 1.
Files
Jung - v0.0.6.zip 41 MB
Feb 16, 2021
Get Jung
Jung
An auto-battle card game with cute creatures and clever strategy
Status | Prototype |
Author | NastyManatee |
Genre | Strategy, Card Game |
Tags | 2D, auto-battle, auto-battler, Casual, creature, Cute, jung, Short, Unity |
Languages | English |
More posts
- Update v0.0.10 - Spells!Mar 21, 2021
- Prototype Update: v0.0.9Mar 10, 2021
- Prototype Update: v0.0.8Mar 01, 2021
- Prototype Update: v0.0.7Feb 22, 2021
- Prototype Update: v0.0.5Feb 08, 2021
- Prototype Update: v0.0.4Feb 01, 2021
- Prototype Update: v0.0.3Jan 25, 2021
- Prototype Update: v0.0.2Jan 20, 2021
Comments
Log in with itch.io to leave a comment.
I've gotten reports that fullscreen doesn't appear to work correctly for monitors that aren't 16:9 aspect ratio. Will look to get this fixed in the next update!