Prototype Update: v0.0.7


Another weekly update roles on through - Jung Prototype v0.0.7 is live!

Some highlight updates in this release:

  1. New creatures join the fray! And some existing creatures get tweaked
    1. Pig Grenadier - These portly pigs come armed with bombs, doing AoE damage at range.
      1. This creature is functionally equivalent to the old llama magician. The new llama magician is described below!
    2. Rabbit Rogue - Speedy hoppers that can move quickly across the battlefield, but aren't too hardy. When played directly, they come in a group of three.
    3. Llama Magician - The magician has handed in his magic fireballs for a new ability: summoning rabbit rogues to do his bidding! He still also attacks at range, just without AoE and packing less of a punch.
  2. A new battlefield background enters the mix! In addition to the Stony Savanna, we now have the Jungle River.
  3. A handful of art refinements and improvements
    1. Modals now have a transparent scrim behind them to help them stand-out.
    2. Several creatures have had their attack animations updated, to make them appear more dynamic and give them more oomph.
    3. An update icon, which stands out a bit better.
  4. A number of quality of life improvements
    1. Runs can be continued across play sessions - you no longer lose your progress on your difficulty modifier when you quit the game!
      1. To maintain your run, you have to quit after a win or before starting your next fight. If you leave a match in progress, that difficulty modifier will be reset back to 1!
    2. You can now "unselect" a card by right clicking before releasing the left click.
    3. Full screen resolutions should now actually work - there can still be some odd situations moving from full screen to windowed on non-standard screen resolutions, but things are now generally working as expected.

Files

Jung - v0.0.7.zip 43 MB
Feb 22, 2021

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