Update v0.0.10 - Spells!


Get ready to sling an assortment of new spells: Jung v0.0.10 is live!

Taking a week off of updates for some personal R&R left some extra room for an update we've been excited about for a while: adding an assortment of new spells to Jung, with a range of art & effects updates for existing spells to boot:

  1. Stun: Stop all enemy units in their tracks for 2 seconds. While 2 seconds may not seem like much, a well timed stun can give your units the crucial upper hand in a fight!
  2. Glue: Creates a large puddle of glue that slows all enemies passing through it to 1/3 speed. Glue is a great way to give your ranged units more time to strike at melee units before they can get in range, or to give your towers more time to fight back before enemies can get close enough to attack.
  3. Haste: Double the speed of allies in range for 5 seconds. Got a powerful group of units you want to get to the enemy tower fast before they can counter you with the perfect unit or a well-timed fireball? Haste will get them there in a hurry!
  4. Lightning: A super powerful spell attack in a very small radius. Lightning is the perfect counter to big units you want to get off of the field right away.
  5. Poison: Still the same great spell it always was, doing a small amount of damage over time in a large area, perfect for clearing out hordes of pesky peons. Now, though, it's got a snazzy new bubbling puddle look to better match its toxic effects!

Fireball will be getting a quality of life art update soon as well - it just missed the cut for this week's update.

Beyond all of the fun new and updated spells, we were also able to squeeze in a new unit, the Cow Healer! Our first "support" unit, the healer sends out a healing wave every two seconds that restores 10 hp to all friendly units nearby. Healers are a great way to keep your big push of units alive long enough to take down an enemy tower.

Happy battling!

-Cody & Tanisha

Files

Jung - v0.0.10.zip 44 MB
Mar 21, 2021

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